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In a recent attempt to fix game cg, I modified its wiki to specify its usage on visual-novel-cutscene-styled illustrations only, because I noticed that people are starting to tag tachi-e as game cg. This has never been resolved but it's seemingly getting worse.
For utility purposes, only use this tag for traditional visual-novel-styled story CGs. For other types of game assets, use other tags like tachi-e instead. Likewise, the tag only considers the format of the art, and not the source. As in, an illustration used as a CG should always be tagged as such, whether it's extracted from the game or found through other sources.
The change was later reverted by @nyom, which I expected. I was mostly testing, I planned to bring this to discussion again sooner or later, but kept putting it on hold, which I'm doing now. Ironically, the clause I removed
Note: Do not use this tag if an image is from an artists' social media rather than extracted from a game, even if the artwork can be found in a game.
was also proposed by me in forum #212963. When game cg, specifically its predecessor game asset, was first purposed, its intend was to catch game extractions because they're sourceless. Let's be honest, this makes no sense in retrospect. Non-web source exists. It's not how the tag is functioning currently either. The majority of game CG nowadays, aka. mobile games, are from game wikis. When people look for game cg, they want to see illustrations used in a game, it doesn't matter where the file is from. I should have realized it during the previous discussion, but at least we can fix it now.
The other issue, as mentioned, is how we never really defined these game file tags, causing them to be applied solely based on each user's own interpretation of the word. Generally speaking, when people hear game cg, they primarily think of visual novel illustrations. When talking about character art, it's sprite instead, those familiar with Japanese think of tachi-e. When talking about object and animal sprites, some think of game asset. Lumping all of these under a single tag is inconvenient, and especially counterintuitive when the tag of choice is called game cg.
Similarly, our definition of tachi-e as a "standing art" is also out-of-date. I know it's the literal meaning of "立ち絵", but it's not restricted to that. Look at tachi-e sitting, can you exclude game files that are functionally tachi-e just because they're not standing? There're occasionally duo tachi-e tachi-e ~2girls ~2boys, I tried to solve this by replacing them with lineup but I'm not sure if it works well. Ideally, we should also separate arts that are functionally tachi-e, vs arts that fit the literal definition, aka. stating art. I never liked how tachi-e official_art and tachi-e -official_art are lumped together. People should be able to use tachi-e like a metatag, a "find all sprite files of this game" tag. Maybe use sprite for this.
I suggest that we rework the definition of these tags based on how they're used, not their literal meaning, so they can be attributed to a specific type of game files. Otherwise they're useless.
If we need a tag to group every type of game image files, we can bring back game asset.
A new tag may be needed of the enhanced/promoted art of a character's tachi-e populated by gacha games. Since they don't fit in any of the older terms.
tl;dr: Redefined tags like game cg, tachi-e, sprite based on how they're used, not their literal meaning, so they can be attributed to a specific type of game files. Create new tags if needed.
Updated by magcolo
