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guro
scat
furry -rating:g

Artist

  • ? tristan jones 2

Copyrights

  • ? metroid 7.3k
  • ? ↳ metroid fusion 327

Characters

  • ? sa-x 47
  • ? samus aran 7.0k

General

  • ? 2girls 1.2M
  • ? against wall 17k
  • ? alien 9.9k
  • ? arm at side 52k
  • ? arm cannon 12k
  • ? armor 258k
  • ? assault visor 6.6k
  • ? doorway 7.5k
  • ? dripping 11k
  • ? full body 1.0M
  • ? fusion suit 78
  • ? glowing 119k
  • ? glowing eyes 53k
  • ? greyscale 577k
  • ? hallway 5.3k
  • ? hand on own arm 8.8k
  • ? hand up 442k
  • ? helmet 94k
  • ? hiding 5.0k
  • ? high contrast 3.9k
  • ? indoors 449k
  • ? monochrome 722k
  • ? multiple girls 1.8M
  • ? power armor 7.4k
  • ? power suit (metroid) 1.8k
  • ? robot 77k
  • ? science fiction 49k
  • ? shadow 140k
  • ? squatting 104k
  • ? standing 1.1M
  • ? varia suit 1.1k
  • ? water 254k
  • ? weapon 693k
  • ? wire 3.9k

Meta

  • ? bad id 1.3M
  • ? ↳ bad twitter id 227k
  • ? commentary 2.0M
  • ? commission 249k
  • ? english commentary 756k

Information

  • ID: 2865034
  • Uploader: kars41 »
  • Date: about 8 years ago
  • Approver: NWSiaCB »
  • Size: 161 KB .jpg (1253x889) »
  • Source: twitter.com/tyrannojones/status/911095711214665728 »
  • Rating: General
  • Score: 39
  • Favorites: 58
  • Status: Active

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Resized to 67% of original (view original)
samus aran and sa-x (metroid and 1 more) drawn by tristan_jones

Artist's commentary

  • Original
  • Annnnnd DONE!
    Metroid: Fusion commission.
    Samus in the Fusion suit stalked by SA-X.

    • ‹ prev Search: metroid_fusion next ›
  • Comments
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    Tessu
    about 8 years ago
    [hidden]

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    5 Reply
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    NWSiaCB
    about 8 years ago
    [hidden]

    Tessu said:

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    Except it's not very active. In fact, I felt pretty darn secure in the knowledge that it was a bunch of setpiece encounters with obvious escape routes, which wouldn't even repeat if I just turned right back around and went back the way I came, then back into the same room again. (They even lock the doors when you're supposed to be "hiding" so that you can't screw up the "sit and hide while this walks overhead" parts.)

    -8 Reply
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