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Artist

  • ? michal kus 28

Copyrights

  • ? command & conquer 233
  • ? ↳ command & conquer: tiberium wars 10

Character

  • ? scorpion tank 3

General

  • ? 2021 5.3k
  • ? assault rifle 20k
  • ? body armor 1.8k
  • ? boots 596k
  • ? brotherhood of nod 8
  • ? bulletproof vest 4.9k
  • ? cannon 18k
  • ? caterpillar tracks 3.4k
  • ? dated 225k
  • ? debris 6.4k
  • ? emblem 20k
  • ? energy cannon 1.3k
  • ? gloves 1.6M
  • ? gun 167k
  • ? helmet 95k
  • ? logo 65k
  • ? machinery 30k
  • ? mecha 48k
  • ? military 104k
  • ? military uniform 106k
  • ? military vehicle 20k
  • ? motor vehicle 53k
  • ? rifle 47k
  • ? robot 78k
  • ? science fiction 49k
  • ? scorpion tail 777
  • ? signature 363k
  • ? soldier 5.0k
  • ? tail 965k
  • ? tank 9.9k
  • ? tank turret 946
  • ? vest 261k
  • ? weapon 695k

Meta

  • ? commentary 2.0M
  • ? english commentary 766k
  • ? highres 6.6M

Information

  • ID: 4868084
  • Uploader: Kronnang Dunn »
  • Date: about 4 years ago
  • Approver: Provence »
  • Size: 659 KB .jpg (2678x1386) »
  • Source: artstation.com/artwork/oAJngB »
  • Rating: General
  • Score: 31
  • Favorites: 31
  • Status: Active

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Resized to 31% of original (view original)
scorpion tank (command & conquer and 1 more) drawn by michal_kus

Artist's commentary

  • Original
  • Nod Scorpion Tank Sketches

    Here are some design explorations for the new Nod Scorpion Tank for the next C&C game. Just kidding..It's fan art... I only dream about it sometimes to design stuff for the next command and conquer game. This design form factor is something that I revisit often, I took a lot of risc and perhaps I went too crazy with the shapes and colors, It was great experimenting around and I definitely will find time to do more sketches followed up with a final design! The original is from C&C3 and it was designed by one of my favourite concept designers, Feng Zhu.

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    dasCKD
    about 4 years ago
    [hidden]

    You know, looking back. Even though tanks in games like the Tiberium series and Red Alert look awesome, they would make absolutely awful tanks that are so covered in shell traps and weak points that it's amazing that they don't just fall apart whenever someone points a gun at them.

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    Kronnang Dunn
    about 4 years ago
    [hidden]

    dasCKD said:

    You know, looking back. Even though tanks in games like the Tiberium series and Red Alert look awesome, they would make absolutely awful tanks that are so covered in shell traps and weak points that it's amazing that they don't just fall apart whenever someone points a gun at them.

    They probably have some very advanced technologies to counter that....

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    dasCKD
    about 4 years ago
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    Kronnang_Dunn said:

    They probably have some very advanced technologies to counter that....

    Assuming they can somehow engineer around physics and geometry I'm not sure why they bother with armor at all. If they can somehow find ways to stop shell traps from being weaknesses, they could probably just forget strapping armor to their tanks at all and make their tanks lighter and faster instead. And also fill it with windows or cover it with cameras to improve the crew's situational awareness.

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    T34-38
    about 4 years ago
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    dasCKD said:

    You know, looking back. Even though tanks in games like the Tiberium series and Red Alert look awesome, they would make absolutely awful tanks that are so covered in shell traps and weak points that it's amazing that they don't just fall apart whenever someone points a gun at them.

    The gameplay and story segregation made it kinda hard to apply the "realism" anyway. Compare to other RTS games-

    Kronnang_Dunn said:

    They probably have some very advanced technologies to counter that...

    Funny the "advance tech" reason didn't save the Mechs in Tiberium Sun from getting scrapped and GDI return in using the good old threads but had the Juggernaught as the Artillery. Nod scrapped the use of mobile underground units thanks to the Tiberium (lol) that made underground tunneling unfeasible.

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    NNescio
    about 4 years ago
    [hidden]

    Meanwhile Warhammer 40k...

    *Takes hilariously obsolete WWI tank design and upscales it to the size of a city block. Or four city blocks*

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    BLACKSKY 777
    almost 4 years ago
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    NNescio said:

    Meanwhile Warhammer 40k...

    *Takes hilariously obsolete WWI tank design and upscales it to the size of a city block. Or four city blocks*

    And put guns on any available surface

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    NNescio
    almost 4 years ago
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    BLACKSKY_777 said:

    And put guns on any available surface

    ALL THE SPONSONS

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    Kalga
    almost 4 years ago
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    Shot traps haven't really been a thing since the late cold war era, when velocities and SABOT rounds made deflections irrelevant.

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