Point 1 - Head Shape
The overall silhouette should evoke a smooth, curved shape.
The front part should stick out slightly.
The games often depict this shape, but official illustrations tend to show it a bit flatter.
Unlike Mega Gardevoir, the tip should point diagonally downward.Point 2 - Waist
This is the most important point for giving a glamorous impression.
It's recommended to make the waist about 1.5 to 2 times the thickness of the arms.
Be careful: the waistline sits slightly lower than the color boundary.Point 3 - Arms
Slightly longer than a human's arms, and about twice as thick as the forearms.
Since the middle finger is longer, it's effective to hide the rear fingers.Point 4 - Legs
Extremely tempting to draw in detail, but doing so too finely or exposing them too much can make the appearance awkward.
Unless it's a low-angle shot, the full view of the legs is rarely visible, so try not to show too much of them.