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furry -rating:g

Artist

  • ? sokomushi 46

Copyrights

  • ? axis powers hetalia 9.4k
  • ? touhou 987k

Characters

  • ? cirno 37k
  • ? united kingdom (hetalia) 1.9k

General

  • ? 1boy 1.8M
  • ? 1girl 7.2M
  • ? animal ears 1.4M
  • ? apple 26k
  • ? bag 270k
  • ? blonde hair 1.9M
  • ? blue hair 1.0M
  • ? blush 3.5M
  • ? bow 1.4M
  • ? chibi 306k
  • ? child 67k
  • ? cloak 63k
  • ? dress 1.6M
  • ? fairy 19k
  • ? flying 38k
  • ? food 532k
  • ? fruit 129k
  • ? green eyes 1.0M
  • ? hair bow 635k
  • ? holding 1.8M
  • ? holding food 124k
  • ? holding fruit 16k
  • ? how to 1.6k
  • ? male focus 927k
  • ? open mouth 2.9M
  • ? rabbit ears 276k
  • ? ribbon 1.3M
  • ? short hair 2.7M
  • ? skirt 1.9M
  • ? thick eyebrows 120k
  • ? wings 527k

Meta

  • ? bad id 1.3M
  • ? ↳ bad pixiv id 1.0M
  • ? translated 604k

Information

  • ID: 604240
  • Uploader: takapo »
  • Date: almost 16 years ago
  • Approver: NWF Renim »
  • Size: 230 KB .jpg (1024x768) »
  • Source: pixiv.net/artworks/8315417 »
  • Rating: General
  • Score: 4
  • Favorites: 22
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #604238
post #604240
Resized to 83% of original (view original)
cirno and united kingdom (touhou and 1 more) drawn by sokomushi
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    Techeese
    almost 16 years ago
    [hidden]

    Please Finish translation please please

    -1 Reply
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    The base, shadows, and highlights should all be within one color hue. It's not interesting, though...
    The old mainstream method was scanning and using bezier, but lately it's common to scan, clean up, and just color it like that.
    Galge coloring is basically all consistent, with no individuality. Each maker has their own quirks, but even if there are several graphic artists involved, all the images in the game still have to feel like they're of similar quality.
    Getting a consistent look from individual artists like in Littlewitch's "Shirotsumekusabanashi" must have been hard.
    Gal-game coloring
    Make the lines thicker ※Color only the lineart
    Don't let the colors get muddy
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