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guro
scat
furry -rating:g

Artist

  • ? dragonroilz 3

Copyright

  • ? rimworld 161

Character

  • ? pawn (rimworld) 50

General

  • ? 2girls 1.2M
  • ? 3boys 89k
  • ? animal on shoulder 9.2k
  • ? armor 259k
  • ? artist name 488k
  • ? ascot 168k
  • ? baby 7.5k
  • ? beard 58k
  • ? bird 127k
  • ? bird on shoulder 3.0k
  • ? black hair 1.8M
  • ? blue eyes 2.1M
  • ? blue hair 1.0M
  • ? blue robe 3.4k
  • ? book 163k
  • ? brown coat 21k
  • ? brown hair 1.8M
  • ? calculator 240
  • ? carrying 55k
  • ? carrying baby 1.2k
  • ? carrying person 12k
  • ? coat 297k
  • ? colored skin 170k
  • ? crow 8.0k
  • ? crown 82k
  • ? cube 3.7k
  • ? cup 220k
  • ? drinking glass 48k
  • ? duster 2.1k
  • ? facial hair 144k
  • ? glasses 429k
  • ? gloves 1.6M
  • ? grey hair 847k
  • ? gun 167k
  • ? holding 1.8M
  • ? holding gun 82k
  • ? holding weapon 333k
  • ? horns 565k
  • ? jewelry 1.3M
  • ? monocle 11k
  • ? multiple boys 574k
  • ? multiple girls 1.8M
  • ? mustache 34k
  • ? old 15k
  • ? old man 12k
  • ? power armor 7.4k
  • ? red hair 630k
  • ? red skin 16k
  • ? ring 105k
  • ? robe 52k
  • ? scar 136k
  • ? scar across eye 33k
  • ? scar on face 84k
  • ? scarf 244k
  • ? short hair 2.7M
  • ? tentacles 49k
  • ? twintails 1.1M
  • ? twitter username 345k
  • ? vial 3.7k
  • ? weapon 695k
  • ? white ascot 21k
  • ? wine glass 18k

Meta

  • ? highres 6.6M
  • ? ↳ absurdres 2.3M

Information

  • ID: 9565881
  • Uploader: psychedelic rabbit »
  • Date: 4 months ago
  • Size: 14.4 MB .png (5398x2209) »
  • Source: reddit.com/r/RimWorld/comments/1llhy9l/all_dlc_characters_thus_far »
  • Rating: General
  • Score: 5
  • Favorites: 5
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #9460394
post #9565881
Resized to 15% of original (view original)
pawn (rimworld) drawn by dragonroilz

Artist's commentary

  • Original
  • all DLC characters thus far

    • ‹ prev Search: parent:9460394 next ›
  • Comments
  • psychedelic rabbit
    4 months ago
    [hidden]

    Would anyone reccomend the Odyseey DLC? I haven't seen much of the exploration aspect, but building an orbital habitat seems like it'd be really cool to do.
    And also, should I wait for Steam fall sale sometime in August or September to get it on discount or just buy it now?

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    Rathurue
    4 months ago
    [hidden]

    psychedelic_rabbit said:

    Would anyone reccomend the Odyseey DLC? I haven't seen much of the exploration aspect, but building an orbital habitat seems like it'd be really cool to do.
    And also, should I wait for Steam fall sale sometime in August or September to get it on discount or just buy it now?

    The review for Odyssey is kinda mixed, since it's essentially a bunch of mods ripped off and made official. The 'DLC' itself has quite limited content (basically kind of Relic questline), unlike (the almost universally hated) Anomaly which puts TOO MUCH content and can end up bricking your game because the anomalies never left the game's pawn memory.

    Orbital/Asteroid habitats are less cool than what you'd think, too. Unless you have a lot of Archean seeds to set up atmospheric condition on large swathes of ground it's essentially the same with cave playthrough. That, combined with the fact that most popular and framework mods are still in unstable state (plus the most recent 1.6.4528 rev1222 apparently broke power grid alignment every time the gravship took off/landed) you'd better wait until discount.

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    T34-38
    4 months ago
    [hidden]

    Rathurue said:

    The review for Odyssey is kinda mixed, since it's essentially a bunch of mods ripped off and made official. The 'DLC' itself has quite limited content (basically kind of Relic questline), unlike (the almost universally hated) Anomaly which puts TOO MUCH content and can end up bricking your game because the anomalies never left the game's pawn memory.

    Orbital/Asteroid habitats are less cool than what you'd think, too. Unless you have a lot of Archean seeds to set up atmospheric condition on large swathes of ground it's essentially the same with cave playthrough. That, combined with the fact that most popular and framework mods are still in unstable state (plus the most recent 1.6.4528 rev1222 apparently broke power grid alignment every time the gravship took off/landed) you'd better wait until discount.

    Hadn't devs had having a habit of doing it? But, some of their ideas were BETTER than the mod it was based. Like the gravship concept has a more flexible playtru, unlike it was based on. Hence the player can do it in early to mid game rather lategame.

    Also had you forgot that everytime the game is updated, 10TB worth of mods requires update. A typical problem that happens often.

    Although building orbital base is hard to pull off. But you can build the oxygen pumps aside from the Archean trees.

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    Rathurue
    4 months ago
    [hidden]

    T34-38 said:

    Hadn't devs had having a habit of doing it? But, some of their ideas were BETTER than the mod it was based. Like the gravship concept has a more flexible playtru, unlike it was based on. Hence the player can do it in early to mid game rather lategame.

    Also had you forgot that everytime the game is updated, 10TB worth of mods requires update. A typical problem that happens often.

    Although building orbital base is hard to pull off. But you can build the oxygen pumps aside from the Archean trees.

    Their ideas are 'better'?

    - Adapted replace things mod breaks things placed on top of walls (where the mod doesn't). The author even have that long list of why Replace Things will continue to be updated (o7 to ugggg, he died before finishing that update).

    - Adapted dynamic flooding breaks pathing detection and the fertility boosted mud has a chance to not spawn (where the mod version always ensure fertile mud boosting).

    - The 'new animals' are straight-up copied from Vanilla Expended Animals series.

    - Despite what people say that Gravship is a stripped down SoS2, it is basically a glorified Alpha Prefabs mixed with Perspective: buildings mod that inherits the same flaw of not being able to return rotated furniture graphics when you rotate your ship. (when SoS2 will revert the alignment to neutral)

    - Fishing mechanics are straight lifted from Vanilla Fishing Expanded (even the fish graphics!) and the ability to catch special items are from VFE: Treasures addon. The population limit added to prevent infinite fishing was actually a demerit since how the hell did your sea, which connects to ocean for the next 200 tiles and another 200 tiles on world map can get overfished by one pawn?

    - Oxygen pumps doesn't make sense (how did you generate oxygen in vacuum? It's a 'pump' but it's not connected to anything else than the power grid? Even in SoS2 they made oxygen (and water, if you have DBS installed) generation logical with the Life Support containing algae. How's it 'better'?

    Updated by Rathurue 4 months ago

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